Mobile engineers who ship one codebase to both stores.

Widgets, state, 60fps rendering, platform channels and store releases, handled by engineers who've shipped Flutter apps to real users, not just to a simulator.

What "knows mobile" means here

Depth, not a list of buzzwords.

Six calls we make on every mobile build. Open any one, each is a decision our engineers make and can defend on a real app in the stores, not a line on a CV.

01 · Widgets

Small widgets that compose. No 2,000-line build method.

Screens are built from small, testable widgets, not one giant build method. Const constructors where they help, keys where lists need them, and a layout that stays readable as the app grows.

lib/product_card.dart
class ProductCard extends StatelessWidget {
Widget build(ctx) => Card(...)
// small widgets compose upward
// no 2,000-line god-widget

Ecosystem awareness

We track what actually changes in this stack.

Pick the situation you're in. These are the scenarios we get asked about most.

Flutter 3+ / Material 3

We build on the latest stable Flutter with Material 3 or a fully custom design system, sound null safety, a sensible folder structure, and platform-adaptive widgets so iOS feels like iOS and Android feels like Android from one codebase.

Material 3null safetyadaptivecustom design
5 daysaverage time to match a Flutter developer
1 monthminimum engagement · month to month after
GSTtimezone, mornings align with EU and US

How hiring works

Four steps to a developer who's shipped this stack.

01

Tell us your stack and scope

Flutter version, target platforms, greenfield or existing app, timeline.

02

We match a developer

Someone who's actually shipped your scenario, usually within 5 days.

03

Technical trial or pairing

A real ticket or a pairing session on your codebase, not a whiteboard puzzle.

04

Start shipping

They join your repo and workflow and commit in week one. Scale monthly.

Straight talk

We won't put a developer on your app who's only shipped one to a simulator. If we don't have the right fit available, we'll tell you, and point you somewhere honest, instead of stretching someone thin across three apps and hoping the store review passes.

Often paired with

React · WebReact and Next.jsFor the web app beside your mobile one, sharing a design language and the same API.Node · BackendNode and BackendFor the API behind the app, endpoints, auth, and a data layer built to hold under load.

FAQ

Flutter and mobile, specifically.

Either. Most of our mobile work is joining an existing app, we read the code, match your conventions, and ship inside your existing patterns before proposing any changes. Greenfield is welcome too; we just won't rebuild something that already works to scratch an architecture itch.

Yes. They work in your repo, your branching model, your CI, and your review process. Pull requests get reviewed by your team the same as anyone else's, and you own the code from the first commit.

Yes, React Native to Flutter, native iOS or Android to Flutter, and major Flutter and Dart upgrades. We do it incrementally wherever the codebase allows, so you keep shipping features during the move instead of freezing for a big-bang rewrite.

Both. If you already have an opinion, Riverpod, Bloc, GetX, we build to it. If you don't, we'll recommend one for the app's size and explain the trade-offs so you can sign off, rather than deciding silently.

The trial period is on us. If it isn't working, you don't pay for it and we match you with someone else, or we part ways. No lock-in, month-to-month after the first month.

A clear, proven process

Flutter seat?
Ready to hire.

Send the JD. Vetted Flutter CVs in 48 hours, trials this week, on your mobile sprint next.

The processbrief → first staging build in ~2 weeks
01Send the briefWhat you’re building, in a paragraph.5 min
02Get a fixed quoteScope, price, and date, locked.48 hrs
03Watch it take shapeA new build to staging every week.weekly
04Ship to productionLive, handed over, and supported.live
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