Mobile engineers who ship one codebase to both stores.
Widgets, state, 60fps rendering, platform channels and store releases, handled by engineers who've shipped Flutter apps to real users, not just to a simulator.
What "knows mobile" means here
Depth, not a list of buzzwords.
Six calls we make on every mobile build. Open any one, each is a decision our engineers make and can defend on a real app in the stores, not a line on a CV.
01 · Widgets
Small widgets that compose. No 2,000-line build method.
Screens are built from small, testable widgets, not one giant build method. Const constructors where they help, keys where lists need them, and a layout that stays readable as the app grows.
02 · State
State that lives outside the widget tree.
Riverpod or Bloc, chosen for the app's size. State lives outside the widget tree, rebuilds are scoped to what actually changed, and there's no setState soup threaded through five screens.
03 · Platform
Native features behind one clean Dart API.
Camera, biometrics, secure storage, background location, wired through platform channels with Swift and Kotlin behind a single Dart API, so the rest of the app never knows which OS it's on.
04 · Performance
60 frames a second, enforced as a budget.
Frame time, jank, and startup run as budgets in CI. A dropped-frame regression fails the build, const widgets, RepaintBoundary, and image caching are decisions, not afterthoughts.
05 · Offline
Works on the subway. Syncs when it's back.
Local-first storage with a sync queue that drains when the network returns. Conflicts get resolved, not silently overwritten, so the app is usable on a plane and correct when it lands.
06 · Release
One command ships to the App Store and Play.
Signing, versioning, and release to both stores run from one pipeline, Fastlane and CI, TestFlight and internal tracks, so shipping a build isn't a manual afternoon.
Ecosystem awareness
We track what actually changes in this stack.
Pick the situation you're in. These are the scenarios we get asked about most.
Flutter 3+ / Material 3
We build on the latest stable Flutter with Material 3 or a fully custom design system, sound null safety, a sensible folder structure, and platform-adaptive widgets so iOS feels like iOS and Android feels like Android from one codebase.
Migrating from React Native
We've moved teams off React Native and native screen by screen, not with a rewrite-from-scratch. A Flutter module and the old app coexist during the move, so you keep shipping while the migration happens underneath.
Backend integration
REST, GraphQL, or Firebase, typed models with freezed or json_serializable, a repository layer that hides the transport, and generated clients so a backend change surfaces as a compile error, not a runtime crash.
App store release
Fastlane and CI wired to TestFlight and Play internal tracks, automated signing and versioning, and flavors for dev, staging and prod, so a release candidate is one command, not a day of clicking through two consoles.
How hiring works
Four steps to a developer who's shipped this stack.
Tell us your stack and scope
Flutter version, target platforms, greenfield or existing app, timeline.
We match a developer
Someone who's actually shipped your scenario, usually within 5 days.
Technical trial or pairing
A real ticket or a pairing session on your codebase, not a whiteboard puzzle.
Start shipping
They join your repo and workflow and commit in week one. Scale monthly.
Straight talk
We won't put a developer on your app who's only shipped one to a simulator. If we don't have the right fit available, we'll tell you, and point you somewhere honest, instead of stretching someone thin across three apps and hoping the store review passes.
FAQ
Flutter and mobile, specifically.
Either. Most of our mobile work is joining an existing app, we read the code, match your conventions, and ship inside your existing patterns before proposing any changes. Greenfield is welcome too; we just won't rebuild something that already works to scratch an architecture itch.
Yes. They work in your repo, your branching model, your CI, and your review process. Pull requests get reviewed by your team the same as anyone else's, and you own the code from the first commit.
Yes, React Native to Flutter, native iOS or Android to Flutter, and major Flutter and Dart upgrades. We do it incrementally wherever the codebase allows, so you keep shipping features during the move instead of freezing for a big-bang rewrite.
Both. If you already have an opinion, Riverpod, Bloc, GetX, we build to it. If you don't, we'll recommend one for the app's size and explain the trade-offs so you can sign off, rather than deciding silently.
The trial period is on us. If it isn't working, you don't pay for it and we match you with someone else, or we part ways. No lock-in, month-to-month after the first month.
Flutter seat?
Ready to hire.
Send the JD. Vetted Flutter CVs in 48 hours, trials this week, on your mobile sprint next.